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Post  3l3m3ntal Sun Nov 01, 2009 11:19 pm

This is an absolutely free MMORPG basically a grind and loot game set during a zombie apocalypse.

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Post  3l3m3ntal Wed Nov 11, 2009 6:19 pm

I have been this playing game it is pretty fun, addictive and habit forming, given the fact the gameplay entirely depends upon grinding to level up AND looting to gain weapons, armour, medicine, food, money, etc that can be bought, sold, or for personal use.

Great loot areas I have learned are Archville and West Archbrook, here is a map -- [You must be registered and logged in to see this link.]

Warning since this MMORPG consists of endless grinding in order to level it up, meaning more time put in generally quicker leveling. People with lives and don't live in their parent's basement and have little time to spare can expect to move at a snails pace at about level 10 or 12. Each level increases the number of zombies one needs to merc in order to achieve the next level up.

Currently I have a level 18 farmer and a level 6 soldier. Been playing it during the late wee hours of the morning.

EDIT: Linkie with all the game's weapons and different body armour and their stats and other information on the game.

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Last edited by 3l3m3ntal on Wed Nov 11, 2009 8:20 pm; edited 1 time in total (Reason for editing : forgot a link!)
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Post  3l3m3ntal Fri Nov 13, 2009 12:08 pm

Just an update, I am finding this game pretty addictive... especially since I went with the boxer class turning him into a super looter/melee fighter. Every level up I am rotating turns putting "5" experience points on "endurance" so my character is stronger for long loots and can take zombie strikes better and putting 5 experience points on "critical hits" so he has increased critical strikes... ignoring the other stats. And putting all my "5" weapon points strictly on "melee".

The Boxer is probably the best class for this because they start with +20 on "strength" and +10 on "melee".

The Fireman is good they start with +20 "endurance" and +10 "melee".

But I prefer the boxer because with the +20 "strength" starts one with 45 -- the strength required for the best chainsaw is only 50 strength and the strength required for the best armour is only 70 strength. But I ain't going to be concerned with chainsaws and best armour yet they're very costly anyways.... I want my "endurance" and "critical hits" up around 70-100 first.

Excuse me, I am having a geek moment.
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Post  3l3m3ntal Tue Nov 17, 2009 1:02 pm

Not that I think peeps gives a real shitz, my bad, the scientist and athlete class are great too. The former because it manufactures it own medicine 2-4 items every 24 hours (in other words, you pretty much cover your own ass and only need to hire the services of a doctor rather than buying the medicine OR looting the medicine first then hiring the services of the doctor) and athlete for the +25 bonus on agility because on deep loots red longarms haul fuckn butt and rape yer asses. The higher the agility the faster your nic moves. High enough and one moves like greased lightning.
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